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|Session Name:||Independent Games Summit: Porting on a Budget: There and Back Again|
|Company Name(s):||DX Gameworks|
|Track / Format:||Independent Games Summit|
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|Overview:||"The game and content are almost finished, now we just need to port it!" is a phrase most game developers have either said or heard someone say. However, the porting process is one that can end up costing hundreds of thousands of dollarsdepending on the size and technical challenges of the project, and mistakes made along the way. Having participated in more than 20 portings for consoles, for both publishers and small developers, Lucas Farina from DX Gameworks will share their porting process, learning on what works and what doesn't for small porting teams, how to prepare and keep a good communication with all parts involved, and how to work smart to optimize budget and schedule when porting to multiple platforms.|