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Building a Critically Acclaimed Licensed Game in 18 Months
You don't need to be a huge studio or have a big budget to make a great licensed game. Strange Scaffold Executive Producer, Amanda Farough, will break down the challenges and celebrations of creating a unique take on the Teenage Mutant Ninja Turtles. This talk will demonstrate how the pillars of psychological safety, developer-first production, creativity within constraints, and holistic process development resulted in a critically acclaimed PC and console title made with part-time developers and a modest budget.If you've been curious about how you can work with a dream IP while retaining the creative identity of both the project and your studio, let Amanda walk you through Teenage Mutant Ninja Turtles: Tactical Takedown's 18-month development cycle.
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