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The Number One Educational Resource for the Game Industry

Session Name:

Toolchain Independent Distributed Compilation

Overview:

In 2012, a crack programming team set out on a mission to speed up compile times for C++ projects, utilizing the untapped power of idle workstations. With a lot of experience in multi-platform development, the cumulative pain of years of watching compilers do their job and the aid of a government subsidiary, many expected and unexpected obstacles had to be overcome. This is their story.

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  • GDC Europe 2013
  • Dietmar Hauser
  • Sproing Interactive Media GmbH
  • free content
  • Programming
  • Programming