GDC Europe 2014
All You Need Is L.O.V.E. - Indie Couples in Game Development
by Matteo Pozzi
(We Are Muesli)
Independent Games Summit
GDC Europe 2014
Bumpie's Party: Reinventing Slumber Party Games
by Lau Korsgaard
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2014
Don't Juice It or Lose It
by Folmer Kelly
(Sets and Settings)
Independent Games Summit
GDC Europe 2014
From a Cookie to the Full Cake - Redesigning 'Game Jam' Games
by Mattia Traverso
(Through Games)
Independent Games Summit
GDC 2014
Antichamber: An Overnight Success, Seven Years in the Making
by Alexander Bruce
(Antichamber)
Independent Games Summit
GDC 2014
BADLAND Postmortem: Building on App Store Launch Success
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC 2014
Creatrilogy: Three Talks Exploring Indie Game Creativity
by Tom Betts
(Big Robot)
Independent Games Summit
GDC 2014
Empathy for Octopodes: How Octodad Helped Young Horses Grow Up
by John Murphy
(Young Horses)
Independent Games Summit
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Europe 2013
A World from Words: Highly Interactive Stories with Text
by Jon Ingold
(inkle)
Independent Games Summit
GDC Europe 2013
BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC Europe 2013
Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
by Kelly Wallick
(Indie MEGABOOTH)
Independent Games Summit
GDC Europe 2013
Chasing Aurora: The Indie Console Launch Title Postmortem
by Martin Pichlmair
(Broken Rules GmbH)
Independent Games Summit
GDC 2013
Ahead of the Curve: The SpaceChem Postmortem
by Zach Barth
(Zachtronics Industries)
Independent Games Summit
GDC 2013
An Indie Expedition Through the Jungle of Free-to-Play, In-App Purchase,...
by Aaron Isaksen
(AppAbove Games LLC)
Independent Games Summit
GDC 2013
Creatrilogy: Three Talks Exploring Indie Game Creativity
by Andy Hull
(Story Fort, LLC)
Independent Games Summit
GDC 2013
Crowdfunding for Indies: Real Numbers and Trends
by Thomas Bidaux
(ICO Partners)
Independent Games Summit
GDC Europe 2012
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
GDC Europe 2012
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
GDC Europe 2012
Derrick the Deathfin: How to Create a Uniquely Styled Game
by Gordon Midwood
(Different Tuna)
Independent Games Summit
GDC Europe 2012
Games Happen: Design Lessons from MirrorMoon & Fotonica
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
GDC 2012
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
GDC 2012
Clones: Advancing the Discussion
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC 2012
Cubes All the Way Down: FEZ Technical Postmortem
by Renaud Bedard
(Polytron Corporation)
Independent Games Summit
GDC 2012
Designing for Friendship: Shaping Player Relationships with Rules and Fr...
by Chris Bell
(thatgamecompany)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Creating And Nurturing Your Indie Game Community
by Jeff Lindsay
(GliderLab)
Independent Games Summit
GDC 2010
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Sean Murray
(Hello Games)
Independent Games Summit