 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                $100,000 Whales - An Introduction to Chinese Browser Game Design
                
                                    
                        by Jared Psigoda
                                                    (Reality Squared Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                $100,000 Whales - An Introduction to Chinese Browser Game Design
                
                                    
                        by Jared Psigoda
                                                    (Reality Squared Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                AAA goes F2P: Same Skills, Different Mindset
                
                                    
                        by Jan van der Crabben
                                                    (Travian Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                AAA goes F2P: Same Skills, Different Mindset
                
                                    
                        by Jan van der Crabben
                                                    (Travian Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                AAA goes F2P: Same Skills, Different Mindset
                
                                    
                        by Jan van der Crabben
                                                    (Travian Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Abstraction and Experience: Observations on Proteus
                
                                    
                        by Ed Key
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Abstraction and Experience: Observations on Proteus
                
                                    
                        by Ed Key
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Ambiguity and Abstraction in Game Writing: Lessons from Dear Esther
                
                                    
                        by Dan Pinchbeck
                                                    (thechineseroom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Ambiguity and Abstraction in Game Writing: Lessons from Dear Esther
                
                                    
                        by Dan Pinchbeck
                                                    (thechineseroom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
                
                                    
                        by Hiroyuki Haga
                                                    (GREE)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
                
                                    
                        by Hiroyuki Haga
                                                    (GREE)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
                
                                    
                        by Hiroyuki Haga
                                                    (GREE)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Applying Retro Techniques to HTML5 Development
                
                                    
                        by Russell Kay
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Applying Retro Techniques to HTML5 Development
                
                                    
                        by Russell Kay
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
                
                                    
                        by Matias Myllyrinne
                                                    (Remedy Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
                
                                    
                        by Matias Myllyrinne
                                                    (Remedy Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Assassin's Creed: Maintaining Momentum on a Blockbuster Franchise
                
                                    
                        by Alexander Hutchinson
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Assassin's Creed: Maintaining Momentum on a Blockbuster Franchise
                
                                    
                        by Alexander Hutchinson
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Audio: The Final Frontier of Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Audio: The Final Frontier of Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Beat the Post-Launch Blues: Your Game is Out, What Now?
                
                                    
                        by Rob Davis
                                                    (Playniac)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Beat the Post-Launch Blues: Your Game is Out, What Now?
                
                                    
                        by Rob Davis
                                                    (Playniac)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing 'AAA' Gaming to the Next Generation of Ultrabooks TM. (Presente...
                
                                    
                        by Leigh Davies
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing 'AAA' Gaming to the Next Generation of Ultrabooks TM. (Presente...
                
                                    
                        by Leigh Davies
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing AAA Graphics to Mobile Platforms
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing AAA Graphics to Mobile Platforms
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bubble Wars: A Case Study and Key Learnings from GameDuell
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bubble Wars: A Case Study and Key Learnings from GameDuell
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bubble Wars: A Case Study and Key Learnings from GameDuell
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
                
                                    
                        by Riccardo Zacconi
                                                    (King.com)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
                
                                    
                        by Riccardo Zacconi
                                                    (King.com)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Changing How Games Are Made - Building and Working in a Distributed Team
                
                                    
                        by Senta Jakobsen
                                                    (ngmoco)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Changing How Games Are Made - Building and Working in a Distributed Team
                
                                    
                        by Senta Jakobsen
                                                    (ngmoco)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cheaters, Hackers, Script Kiddies- The Dark Side of Online Games
                
                                    
                        by Stephan Payer
                                                    (CipSoft GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cheaters, Hackers, Script Kiddies- The Dark Side of Online Games
                
                                    
                        by Stephan Payer
                                                    (CipSoft GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cheaters, Hackers, Script Kiddies- The Dark Side of Online Games
                
                                    
                        by Stephan Payer
                                                    (CipSoft GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Classic Postmortem: GoldenEye 007
                
                                    
                        by Martin Hollis
                                                    (Zoonami)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Classic Postmortem: GoldenEye 007
                
                                    
                        by Martin Hollis
                                                    (Zoonami)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Concept Art Learnings From Game Of Thrones To... Games!
                
                                    
                        by Tobias Mannewitz
                                                    (Karakter)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Concept Art Learnings From Game Of Thrones To... Games!
                
                                    
                        by Tobias Mannewitz
                                                    (Karakter)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cross-Platform Mobile Game Development: What, Why, and How Much?
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cross-Platform Mobile Game Development: What, Why, and How Much?
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cross-Platform Mobile Game Development: What, Why, and How Much?
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Crowds in Hitman: Absolution
                
                                    
                        by Kasper Fauerby
                                                    (IO Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Crowds in Hitman: Absolution
                
                                    
                        by Kasper Fauerby
                                                    (IO Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Crowds in Hitman: Absolution
                
                                    
                        by Kasper Fauerby
                                                    (IO Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Dead Island: How to Create a Mega Seller on a Moderate Budget
                
                                    
                        by Guido Eickmeyer
                                                    (Deep Silver)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Dead Island: How to Create a Mega Seller on a Moderate Budget
                
                                    
                        by Guido Eickmeyer
                                                    (Deep Silver)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                DEFCON: A Basic Guide to Public Relations Crisis Management
                
                                    
                        by Valerie Massey
                                                    (CLARA)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                DEFCON: A Basic Guide to Public Relations Crisis Management
                
                                    
                        by Valerie Massey
                                                    (CLARA)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Derrick the Deathfin: How to Create a Uniquely Styled Game
                
                                    
                        by Gordon Midwood
                                                    (Different Tuna)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Derrick the Deathfin: How to Create a Uniquely Styled Game
                
                                    
                        by Gordon Midwood
                                                    (Different Tuna)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Designing Grand Strategy: Making the Mechanics of Total War
                
                                    
                        by James Russell
                                                    (Creative Assembly)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Designing Grand Strategy: Making the Mechanics of Total War
                
                                    
                        by James Russell
                                                    (Creative Assembly)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Developing Games for Android Running on x86 (Presented by Intel Corp.)
                
                                    
                        by Stephen Hughes
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Developing Games for Android Running on x86 (Presented by Intel Corp.)
                
                                    
                        by Stephen Hughes
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Dynamic Pricing
                
                                    
                        by Philip Reisberger
                                                    (Bigpoint)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Dynamic Pricing
                
                                    
                        by Philip Reisberger
                                                    (Bigpoint)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                East to West: Global Online Gaming Trends
                
                                    
                        by Paha Schulz
                                                    (Crytek GmBH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                East to West: Global Online Gaming Trends
                
                                    
                        by Paha Schulz
                                                    (Crytek GmBH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                East to West: Global Online Gaming Trends
                
                                    
                        by Paha Schulz
                                                    (Crytek GmBH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Present...
                
                                    
                        by Alan Willard
                                                    (Epic Games, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Present...
                
                                    
                        by Alan Willard
                                                    (Epic Games, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
                
                                    
                        by Gareth Morris
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
                
                                    
                        by Gareth Morris
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Building Your Next Generation Social Game with F...
                
                                    
                        by Matt Wyndowe
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Building Your Next Generation Social Game with F...
                
                                    
                        by Matt Wyndowe
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
                
                                    
                        by Gareth Morris
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
                
                                    
                        by Gareth Morris
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
                
                                    
                        by Julien Codorniou
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
                
                                    
                        by Julien Codorniou
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
                
                                    
                        by Ali Parr
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
                
                                    
                        by Ali Parr
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
                
                                    
                        by Colin Creitz
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
                
                                    
                        by Colin Creitz
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Turning Players into Payers: Best Practices for ...
                
                                    
                        by Colin Creitz
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Facebook Developer Day: Turning Players into Payers: Best Practices for ...
                
                                    
                        by Colin Creitz
                                                    (Facebook)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Financing Options for Smaller Games
                
                                    
                        by Nicholas Lovell
                                                    (GAMESbrief)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Financing Options for Smaller Games
                
                                    
                        by Nicholas Lovell
                                                    (GAMESbrief)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Forward Rendering Pipeline for Modern GPUs
                
                                    
                        by Jay McKee
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Forward Rendering Pipeline for Modern GPUs
                
                                    
                        by Jay McKee
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Forward Rendering Pipeline for Modern GPUs
                
                                    
                        by Jay McKee
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Free-to-Play Game Design is f*#!1ng Awesome
                
                                    
                        by Jan Richter
                                                    (Bigpoint)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Free-to-Play Game Design is f*#!1ng Awesome
                
                                    
                        by Jan Richter
                                                    (Bigpoint)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
                
                                    
                        by Andrew Sheppard
                                                    (Kabam)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
                
                                    
                        by Andrew Sheppard
                                                    (Kabam)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Fundraising 101 for Game Companies
                
                                    
                        by Paul Heydon
                                                    (Avista Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Fundraising 101 for Game Companies
                
                                    
                        by Paul Heydon
                                                    (Avista Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Fundraising 101 for Game Companies
                
                                    
                        by Paul Heydon
                                                    (Avista Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Galaxy on Fire 2 - from AAA Premium on iOS to Freemium on Android
                
                                    
                        by Michael Schade
                                                    (Fishlabs Entertainment GmbH)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Galaxy on Fire 2 - from AAA Premium on iOS to Freemium on Android
                
                                    
                        by Michael Schade
                                                    (Fishlabs Entertainment GmbH)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Game Design is Business Design
                
                                    
                        by Ethan Levy
                                                    (Independent)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Game Design is Business Design
                
                                    
                        by Ethan Levy
                                                    (Independent)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Game Design is Business Design
                
                                    
                        by Ethan Levy
                                                    (Independent)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Games Happen: Design Lessons from MirrorMoon & Fotonica
                
                                    
                        by Pietro Righi Riva
                                                    (Santa Ragione)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Games Happen: Design Lessons from MirrorMoon & Fotonica
                
                                    
                        by Pietro Righi Riva
                                                    (Santa Ragione)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Games Happen: Design Lessons from MirrorMoon & Fotonica
                
                                    
                        by Pietro Righi Riva
                                                    (Santa Ragione)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Breakdancing Taught Me to be a Technical Artist
                
                                    
                        by Robbert-Jan Brems
                                                    (Codemasters)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Breakdancing Taught Me to be a Technical Artist
                
                                    
                        by Robbert-Jan Brems
                                                    (Codemasters)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Breakdancing Taught Me to be a Technical Artist
                
                                    
                        by Robbert-Jan Brems
                                                    (Codemasters)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Draw Something Absorbed 50 Million New Users, in 50 Days, with Zero ...
                
                                    
                        by Chris Anderson
                                                    (Couchbase)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Draw Something Absorbed 50 Million New Users, in 50 Days, with Zero ...
                
                                    
                        by Chris Anderson
                                                    (Couchbase)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Gaming News Works: A Guided Tour
                
                                    
                        by Brian Crecente
                                                    (Kotaku.com)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Gaming News Works: A Guided Tour
                
                                    
                        by Brian Crecente
                                                    (Kotaku.com)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Immersive 3D Game Development with Havok Vision Engine (Presented by Havok)
                
                                    
                        by Dag Frommhold
                                                    (Havok)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Immersive 3D Game Development with Havok Vision Engine (Presented by Havok)
                
                                    
                        by Dag Frommhold
                                                    (Havok)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Implementing an In-House Playtesting Process
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Implementing an In-House Playtesting Process
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Indie Level Design: Adventures in Negative Space
                
                                    
                        by Rudolf Kremers
                                                    (Omni Systems)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Indie Level Design: Adventures in Negative Space
                
                                    
                        by Rudolf Kremers
                                                    (Omni Systems)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Indie Level Design: Adventures in Negative Space
                
                                    
                        by Rudolf Kremers
                                                    (Omni Systems)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Juice It or Lose It
                
                                    
                        by Martin Jonasson
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Juice It or Lose It
                
                                    
                        by Martin Jonasson
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Leveling Up Your AAA Game - BioWare's Post Release Content Insights
                
                                    
                        by Fernando Melo
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Leveling Up Your AAA Game - BioWare's Post Release Content Insights
                
                                    
                        by Fernando Melo
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Lighting Design for Level Designers
                
                                    
                        by Robert Yang
                                                    (Parsons the New School for Design)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Lighting Design for Level Designers
                
                                    
                        by Robert Yang
                                                    (Parsons the New School for Design)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Love Engine Postmortem: Lean and Mean C Engine Design
                
                                    
                        by Eskil Steenberg
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Love Engine Postmortem: Lean and Mean C Engine Design
                
                                    
                        by Eskil Steenberg
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Machinations: A New Way to Design Game Mechanics
                
                                    
                        by Ernest Adams
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Machinations: A New Way to Design Game Mechanics
                
                                    
                        by Ernest Adams
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mafia II Postmortem
                
                                    
                        by Jarek Kolar
                                                    (2K Czech)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mafia II Postmortem
                
                                    
                        by Jarek Kolar
                                                    (2K Czech)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mafia II Postmortem
                
                                    
                        by Jarek Kolar
                                                    (2K Czech)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Making the Player Feel Bad - Breaking Rules of Player Choice for Emotion...
                
                                    
                        by Joerg Friedrich
                                                    (YAGER Development Gmbh)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Making the Player Feel Bad - Breaking Rules of Player Choice for Emotion...
                
                                    
                        by Joerg Friedrich
                                                    (YAGER Development Gmbh)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Managing Growth: Mastering the Challenge of Scaling-Up
                
                                    
                        by Christopher Schmitz
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Managing Growth: Mastering the Challenge of Scaling-Up
                
                                    
                        by Christopher Schmitz
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mobile ' Social ' Why BlackBerry is Perfect (Presented by BlackBerry)
                
                                    
                        by Volker Hirsch
                                                    (Research in Motion)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mobile ' Social ' Why BlackBerry is Perfect (Presented by BlackBerry)
                
                                    
                        by Volker Hirsch
                                                    (Research in Motion)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mobile Application Analytics & Consumer Insight: The Biggest Content Rev...
                
                                    
                        by Richard Firminger
                                                    (Flurry)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Mobile Application Analytics & Consumer Insight: The Biggest Content Rev...
                
                                    
                        by Richard Firminger
                                                    (Flurry)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Native Development for BlackBerry 10 (Presented by BlackBerry)
                
                                    
                        by Sean Paul Taylor
                                                    (Research In Motion)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Native Development for BlackBerry 10 (Presented by BlackBerry)
                
                                    
                        by Sean Paul Taylor
                                                    (Research In Motion)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Operating a Game Site at Scale
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Operating a Game Site at Scale
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Passion For Entertainment: 10 years of Battlefield/ 20 years of DICE
                
                                    
                        by Karl Magnus Troedsson
                                                    (DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Passion For Entertainment: 10 years of Battlefield/ 20 years of DICE
                
                                    
                        by Karl Magnus Troedsson
                                                    (DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Pitching to Publishers: How to Impress and What to Avoid
                
                                    
                        by Pete Smith
                                                    (Sony XDev Studio Europe)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Pitching to Publishers: How to Impress and What to Avoid
                
                                    
                        by Pete Smith
                                                    (Sony XDev Studio Europe)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
                
                                    
                        by John Sear
                                                    (wallFour)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
                
                                    
                        by John Sear
                                                    (wallFour)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
                
                                    
                        by John Sear
                                                    (wallFour)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Bringing Diamond Dash to iOS
                
                                    
                        by Christopher Parschat
                                                    (Wooga)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Bringing Diamond Dash to iOS
                
                                    
                        by Christopher Parschat
                                                    (Wooga)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Bringing Diamond Dash to iOS
                
                                    
                        by Christopher Parschat
                                                    (Wooga)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Sine Mora- The Struggle to Reboot a Genre
                
                                    
                        by Theodore Reiker
                                                    (Prior Games Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Sine Mora- The Struggle to Reboot a Genre
                
                                    
                        by Theodore Reiker
                                                    (Prior Games Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Sine Mora- The Struggle to Reboot a Genre
                
                                    
                        by Theodore Reiker
                                                    (Prior Games Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Postmortem: Sine Mora- The Struggle to Reboot a Genre
                
                                    
                        by Theodore Reiker
                                                    (Prior Games Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Secret Sauce for Location Based Games: Learnings from Shadow Cities
                
                                    
                        by Ville Vesterinen
                                                    (Grey Area)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Secret Sauce for Location Based Games: Learnings from Shadow Cities
                
                                    
                        by Ville Vesterinen
                                                    (Grey Area)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Self-Publishing 101: What Independent Studios Need to Know About Publishing
                
                                    
                        by Sergei Klimov
                                                    (Larian Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Self-Publishing 101: What Independent Studios Need to Know About Publishing
                
                                    
                        by Sergei Klimov
                                                    (Larian Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Sensible Nonsense: On Fiction in Games
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Sensible Nonsense: On Fiction in Games
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Seven Silver Bullets in Production and Operation of Free-2-Play Browser ...
                
                                    
                        by Christopher Schmitz
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Seven Silver Bullets in Production and Operation of Free-2-Play Browser ...
                
                                    
                        by Christopher Schmitz
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Small Teams, Big Problems - How to Produce Sustainable Agile Development...
                
                                    
                        by Mary Casey
                                                    (Mediatonic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Small Teams, Big Problems - How to Produce Sustainable Agile Development...
                
                                    
                        by Mary Casey
                                                    (Mediatonic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                State of the Digital Industry: Why Publishers Are A Necessity
                
                                    
                        by Jesse Divnich
                                                    (EEDAR)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                State of the Digital Industry: Why Publishers Are A Necessity
                
                                    
                        by Jesse Divnich
                                                    (EEDAR)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Studio Culture- Beyond Herding Cats
                
                                    
                        by Harald Riegler
                                                    (Sproing)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Studio Culture- Beyond Herding Cats
                
                                    
                        by Harald Riegler
                                                    (Sproing)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Studio Culture- Beyond Herding Cats
                
                                    
                        by Harald Riegler
                                                    (Sproing)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Success Through Not Doing What Everyone Tells You To Do
                
                                    
                        by Simon Flesser
                                                    (Simogo)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Success Through Not Doing What Everyone Tells You To Do
                
                                    
                        by Simon Flesser
                                                    (Simogo)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Success Through Not Doing What Everyone Tells You To Do
                
                                    
                        by Simon Flesser
                                                    (Simogo)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Surviving Social Media - Experimentation Leads to Innovation
                
                                    
                        by Linda Carlson
                                                    (Sony Online Entertainment)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Surviving Social Media - Experimentation Leads to Innovation
                
                                    
                        by Linda Carlson
                                                    (Sony Online Entertainment)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Surviving the Jungle of MMO Eco-Systems
                
                                    
                        by Craig Morrison
                                                    (Funcom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Surviving the Jungle of MMO Eco-Systems
                
                                    
                        by Craig Morrison
                                                    (Funcom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Surviving the Jungle of MMO Eco-Systems
                
                                    
                        by Craig Morrison
                                                    (Funcom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
                
                                    
                        by Anders Gustafsson
                                                    (Cockroach Ink.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
                
                                    
                        by Anders Gustafsson
                                                    (Cockroach Ink.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
                
                                    
                        by Anders Gustafsson
                                                    (Cockroach Ink.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Long Journey
                
                                    
                        by Robin Hunicke
                                                    (Tiny Speck)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Long Journey
                
                                    
                        by Robin Hunicke
                                                    (Tiny Speck)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Self, Presence and Storytelling
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Self, Presence and Storytelling
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Self, Presence and Storytelling
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Voodoo Art of Dynamic WebGL
                
                                    
                        by Michael Dailly
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Voodoo Art of Dynamic WebGL
                
                                    
                        by Michael Dailly
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Witcher 2: Between Dreams and Deadlines: AAA RPG Design and Pre-Prod...
                
                                    
                        by Maciej Szczesnik
                                                    (CD Project RED)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Witcher 2: Between Dreams and Deadlines: AAA RPG Design and Pre-Prod...
                
                                    
                        by Maciej Szczesnik
                                                    (CD Project RED)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Wonderful World of UX: How We Can Make Games that Resonate Better an...
                
                                    
                        by Simon Davis
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Wonderful World of UX: How We Can Make Games that Resonate Better an...
                
                                    
                        by Simon Davis
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                The Wonderful World of UX: How We Can Make Games that Resonate Better an...
                
                                    
                        by Simon Davis
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                This Town Ain't Big Enough for Both of Us - Trend Compendium for the F2P...
                
                                    
                        by Heiko Hubertz
                                                    (Bigpoint)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                This Town Ain't Big Enough for Both of Us - Trend Compendium for the F2P...
                
                                    
                        by Heiko Hubertz
                                                    (Bigpoint)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Tools for Game Designers' Management
                
                                    
                        by Marc Pestka
                                                    (Dontnod Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Tools for Game Designers' Management
                
                                    
                        by Marc Pestka
                                                    (Dontnod Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Tools for Game Designers' Management
                
                                    
                        by Marc Pestka
                                                    (Dontnod Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                TRAUMA Making of: From University to Indie
                
                                    
                        by Krystian Majewski
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                TRAUMA Making of: From University to Indie
                
                                    
                        by Krystian Majewski
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Unity 4: Introduction and Character Animation (Presented by Unity Techno...
                
                                    
                        by Will Goldstone
                                                    (Unity Technologies)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Unity 4: Introduction and Character Animation (Presented by Unity Techno...
                
                                    
                        by Will Goldstone
                                                    (Unity Technologies)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Unity for Artists (Presented by Unity Technologies ApS)
                
                                    
                        by Joe Robins
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Unity for Artists (Presented by Unity Technologies ApS)
                
                                    
                        by Joe Robins
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                User-Generated Content In MMOs - From Champions Online To Neverwinter
                
                                    
                        by Craig Zinkievich
                                                    (Cryptic Studios)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                User-Generated Content In MMOs - From Champions Online To Neverwinter
                
                                    
                        by Craig Zinkievich
                                                    (Cryptic Studios)
                                            
                                
                Social and Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                World of Free-to-Play - AAA by Wargaming.net
                
                                    
                        by Victor Kislyi
                                                    (Wargaming.net)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                World of Free-to-Play - AAA by Wargaming.net
                
                                    
                        by Victor Kislyi
                                                    (Wargaming.net)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                You Want How Many Animations When? Getting Large Amounts of High Quality...
                
                                    
                        by Floyd Bishop
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                You Want How Many Animations When? Getting Large Amounts of High Quality...
                
                                    
                        by Floyd Bishop
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                You Want How Many Animations When? Getting Large Amounts of High Quality...
                
                                    
                        by Floyd Bishop
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
