 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Annakaisa Kultima
                                                    (University of Tampere)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Annakaisa Kultima
                                                    (University of Tampere)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Achieving International Success with Mobile Port and Publish
                
                                    
                        by Pascal Zuta
                                                    (Aeria Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Achieving International Success with Mobile Port and Publish
                
                                    
                        by Pascal Zuta
                                                    (Aeria Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Adventures in Games-Based Cultural Storytelling via Inclusive Developmen...
                
                                    
                        by Alan Gershenfeld
                                                    (E-Line Media)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Adventures in Games-Based Cultural Storytelling via Inclusive Developmen...
                
                                    
                        by Alan Gershenfeld
                                                    (E-Line Media)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                All You Need Is L.O.V.E. - Indie Couples in Game Development
                
                                    
                        by Matteo Pozzi
                                                    (We Are Muesli)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                All You Need Is L.O.V.E. - Indie Couples in Game Development
                
                                    
                        by Matteo Pozzi
                                                    (We Are Muesli)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                All You Need Is L.O.V.E. - Indie Couples in Game Development
                
                                    
                        by Matteo Pozzi
                                                    (We Are Muesli)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Art Production Learnings: From Console to Browser to Mobile
                
                                    
                        by Thomas Woode
                                                    (Gameloft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Art Production Learnings: From Console to Browser to Mobile
                
                                    
                        by Thomas Woode
                                                    (Gameloft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
                
                                    
                        by Quentin De Beukelaer
                                                    (Ubisoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
                
                                    
                        by Quentin De Beukelaer
                                                    (Ubisoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
                
                                    
                        by Quentin De Beukelaer
                                                    (Ubisoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Beyond Spreadsheets: How to Generate Operational Impact with Analytics
                
                                    
                        by Michael Lenz
                                                    (InnoGames GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Beyond Spreadsheets: How to Generate Operational Impact with Analytics
                
                                    
                        by Michael Lenz
                                                    (InnoGames GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Beyond Spreadsheets: How to Generate Operational Impact with Analytics
                
                                    
                        by Michael Lenz
                                                    (InnoGames GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Biometrics, Beyond the Hype
                
                                    
                        by Ben Lewis Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Biometrics, Beyond the Hype
                
                                    
                        by Ben Lewis Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Biometrics, Beyond the Hype
                
                                    
                        by Ben Lewis Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Bumpie's Party: Reinventing Slumber Party Games
                
                                    
                        by Lau Korsgaard
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Bumpie's Party: Reinventing Slumber Party Games
                
                                    
                        by Lau Korsgaard
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Bumpie's Party: Reinventing Slumber Party Games
                
                                    
                        by Lau Korsgaard
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Cinematic, Story-Driven Games and What They Mean to Remedy
                
                                    
                        by Kyle Rowley
                                                    (Remedy Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Cinematic, Story-Driven Games and What They Mean to Remedy
                
                                    
                        by Kyle Rowley
                                                    (Remedy Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Cinematic, Story-Driven Games and What They Mean to Remedy
                
                                    
                        by Kyle Rowley
                                                    (Remedy Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Clash of Clones: The Importance of Standing Out
                
                                    
                        by Fredrik Wester
                                                    (Paradox Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Clash of Clones: The Importance of Standing Out
                
                                    
                        by Fredrik Wester
                                                    (Paradox Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Clash of Clones: The Importance of Standing Out
                
                                    
                        by Fredrik Wester
                                                    (Paradox Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Classic Game Postmortem: Broken Sword
                
                                    
                        by Charles Cecil
                                                    (Revolution Software)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Classic Game Postmortem: Broken Sword
                
                                    
                        by Charles Cecil
                                                    (Revolution Software)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Communications Checklist - Are You Ready to Launch?
                
                                    
                        by Richard Weil
                                                    (Metaverse Mod Squad)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Communications Checklist - Are You Ready to Launch?
                
                                    
                        by Richard Weil
                                                    (Metaverse Mod Squad)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Conquering New Frontiers: Angry Birds and Their EPIC Adventure
                
                                    
                        by Miika Tams
                                                    (Rovio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Conquering New Frontiers: Angry Birds and Their EPIC Adventure
                
                                    
                        by Miika Tams
                                                    (Rovio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Conquering New Frontiers: Angry Birds and Their EPIC Adventure
                
                                    
                        by Miika Tams
                                                    (Rovio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Designing Monument Valley: Less Game, More Experience
                
                                    
                        by Ken Wong
                                                    (ustwo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Designing Monument Valley: Less Game, More Experience
                
                                    
                        by Ken Wong
                                                    (ustwo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing UX Practices at Epic Games
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing UX Practices at Epic Games
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing UX Practices at Epic Games
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Dialog Systems in Double Fine Games
                
                                    
                        by Anna Kipnis
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Dialog Systems in Double Fine Games
                
                                    
                        by Anna Kipnis
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Don't Juice It or Lose It
                
                                    
                        by Folmer Kelly
                                                    (Sets and Settings)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Don't Juice It or Lose It
                
                                    
                        by Folmer Kelly
                                                    (Sets and Settings)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Don't Juice It or Lose It
                
                                    
                        by Folmer Kelly
                                                    (Sets and Settings)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Efficient Usage of Compute Shaders on Xbox One and PS4
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft Montpellier)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Efficient Usage of Compute Shaders on Xbox One and PS4
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft Montpellier)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Efficient Usage of Compute Shaders on Xbox One and PS4
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft Montpellier)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Emergent Stories in Crusader Kings II
                
                                    
                        by Henrik Fahraeus
                                                    (Paradox Development Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Emergent Stories in Crusader Kings II
                
                                    
                        by Henrik Fahraeus
                                                    (Paradox Development Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Emergent Stories in Crusader Kings II
                
                                    
                        by Henrik Fahraeus
                                                    (Paradox Development Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Five Challenges in Bringing Might & Magic Heroes Online
                
                                    
                        by David Manuel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Five Challenges in Bringing Might & Magic Heroes Online
                
                                    
                        by David Manuel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Four Film Narrative Techniques that Every Designer Should Know
                
                                    
                        by Chris Solarski
                                                    (Solarski Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Four Film Narrative Techniques that Every Designer Should Know
                
                                    
                        by Chris Solarski
                                                    (Solarski Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Free-to-Play for Indies
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Free-to-Play for Indies
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Free-to-Play for Indies
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                From a Cookie to the Full Cake - Redesigning 'Game Jam' Games
                
                                    
                        by Mattia Traverso
                                                    (Through Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                From a Cookie to the Full Cake - Redesigning 'Game Jam' Games
                
                                    
                        by Mattia Traverso
                                                    (Through Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                From Console to Mobile and Beyond!
                
                                    
                        by Patrick Liu
                                                    (Rovio)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                From Console to Mobile and Beyond!
                
                                    
                        by Patrick Liu
                                                    (Rovio)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Fun or Frustration: Game Balance Pitfalls and Recipes
                
                                    
                        by Maciej Szczesnik
                                                    (11 bit studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Fun or Frustration: Game Balance Pitfalls and Recipes
                
                                    
                        by Maciej Szczesnik
                                                    (11 bit studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Game a Week: How to Succeed, Fail and Learn
                
                                    
                        by Adriel Wallick
                                                    (MsMinotaur)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Game a Week: How to Succeed, Fail and Learn
                
                                    
                        by Adriel Wallick
                                                    (MsMinotaur)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Games with Freedom: Programming Procedural Generation and AI
                
                                    
                        by Manuel Kerssemakers
                                                    (Abbey Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Games with Freedom: Programming Procedural Generation and AI
                
                                    
                        by Manuel Kerssemakers
                                                    (Abbey Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Games with Freedom: Programming Procedural Generation and AI
                
                                    
                        by Manuel Kerssemakers
                                                    (Abbey Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How Developers Can Get the Most Out of Live Streaming
                
                                    
                        by Stuart Saw
                                                    (Twitch)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How Developers Can Get the Most Out of Live Streaming
                
                                    
                        by Stuart Saw
                                                    (Twitch)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How Goat Simulator Really Did Become Our Next Game
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How Goat Simulator Really Did Become Our Next Game
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How the Top 50 Succeed with IAP
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How the Top 50 Succeed with IAP
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How the Top 50 Succeed with IAP
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How to Get Your Game Covered by YouTubers
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How to Get Your Game Covered by YouTubers
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How to Get Your Game Covered by YouTubers
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How to Use Your Gameplay Prototype for Resource Management
                
                                    
                        by Jens Schoebel
                                                    (Hochschule Darmstadt)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                How to Use Your Gameplay Prototype for Resource Management
                
                                    
                        by Jens Schoebel
                                                    (Hochschule Darmstadt)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                I, Outsider
                
                                    
                        by Brenda Romero
                                                    (Romero Games/UC Santa Cruz)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                I, Outsider
                
                                    
                        by Brenda Romero
                                                    (Romero Games/UC Santa Cruz)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                In 3 Sentences or Less: Perfecting Your Pitch
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                In 3 Sentences or Less: Perfecting Your Pitch
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                In 3 Sentences or Less: Perfecting Your Pitch
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Indie Audio: Outsourcing on a Budget
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Indie Audio: Outsourcing on a Budget
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Indie Audio: Outsourcing on a Budget
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killing the Games Industry [Abridged]
                
                                    
                        by Ste Curran
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killing the Games Industry [Abridged]
                
                                    
                        by Ste Curran
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killing the Games Industry [Abridged]
                
                                    
                        by Ste Curran
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killzone Shadow Fall: Threading the Entity Update on PS4
                
                                    
                        by Jorrit Rouwe
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killzone Shadow Fall: Threading the Entity Update on PS4
                
                                    
                        by Jorrit Rouwe
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Killzone Shadow Fall: Threading the Entity Update on PS4
                
                                    
                        by Jorrit Rouwe
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                League of Legends: An Outsider's Analysis
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                League of Legends: An Outsider's Analysis
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                League of Legends: An Outsider's Analysis
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Lessons from Being a Teacher
                
                                    
                        by Yoeri Staal
                                                    (StaalMedia)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Lessons from Being a Teacher
                
                                    
                        by Yoeri Staal
                                                    (StaalMedia)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Making The Room: How We Got There and What We've Learned
                
                                    
                        by Barry Meade
                                                    (Fireproof Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Making The Room: How We Got There and What We've Learned
                
                                    
                        by Barry Meade
                                                    (Fireproof Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Making Your Own Genre: Bounden and Beyond
                
                                    
                        by Adriaan de Jongh
                                                    (Game Oven)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Making Your Own Genre: Bounden and Beyond
                
                                    
                        by Adriaan de Jongh
                                                    (Game Oven)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                MirrorMoon EP: A True Sci-Fi Game Postmortem
                
                                    
                        by Pietro Righi Riva
                                                    (Santa Ragione)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                MirrorMoon EP: A True Sci-Fi Game Postmortem
                
                                    
                        by Pietro Righi Riva
                                                    (Santa Ragione)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Next-Generation Mobile GPUs and Rendering Techniques
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Next-Generation Mobile GPUs and Rendering Techniques
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Rebooting Game Design for Virtual Reality
                
                                    
                        by Jed Ashforth
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Rebooting Game Design for Virtual Reality
                
                                    
                        by Jed Ashforth
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Rebooting Game Design for Virtual Reality
                
                                    
                        by Jed Ashforth
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Second Screen, Second Nature
                
                                    
                        by Desmond Lee
                                                    (Finger Food Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Second Screen, Second Nature
                
                                    
                        by Desmond Lee
                                                    (Finger Food Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                SteamWorld Dig Postmortem: How to Fail and Still Succeed at Launching an...
                
                                    
                        by Brjann Sigurgeirsson
                                                    (Image & Form)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                SteamWorld Dig Postmortem: How to Fail and Still Succeed at Launching an...
                
                                    
                        by Brjann Sigurgeirsson
                                                    (Image & Form)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Successfully Developing and Launching Games in China
                
                                    
                        by Samson Mow
                                                    (Pixelmatic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Successfully Developing and Launching Games in China
                
                                    
                        by Samson Mow
                                                    (Pixelmatic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Successfully Developing and Launching Games in China
                
                                    
                        by Samson Mow
                                                    (Pixelmatic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Super Data for Digital Games
                
                                    
                        by Stephanie Llamas
                                                    (SuperData Research)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Super Data for Digital Games
                
                                    
                        by Stephanie Llamas
                                                    (SuperData Research)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Ten Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Ten Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The 2014 European Innovative Games Showcase
                
                                    
                        by Adriaan de Jongh
                                                    (Game Oven)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The 2014 European Innovative Games Showcase
                
                                    
                        by Adriaan de Jongh
                                                    (Game Oven)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The 2014 European Innovative Games Showcase
                
                                    
                        by Adriaan de Jongh
                                                    (Game Oven)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Art of Killing Games
                
                                    
                        by Adam Telfer
                                                    (Wooga)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Art of Killing Games
                
                                    
                        by Adam Telfer
                                                    (Wooga)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Challenge of Bringing FEZ to PlayStation Platforms
                
                                    
                        by Miguel Angel Horna
                                                    (BlitWorks)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Challenge of Bringing FEZ to PlayStation Platforms
                
                                    
                        by Miguel Angel Horna
                                                    (BlitWorks)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Challenge of Bringing FEZ to PlayStation Platforms
                
                                    
                        by Miguel Angel Horna
                                                    (BlitWorks)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Dangers of Metrics: How Suits Can Ruin Your Game
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Dangers of Metrics: How Suits Can Ruin Your Game
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Importance of Everything: A Crash Course in Design-Related Analytics
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Importance of Everything: A Crash Course in Design-Related Analytics
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Importance of Everything: A Crash Course in Design-Related Analytics
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Independent AAA Proposition
                
                                    
                        by Tameem Antoniades
                                                    (Ninja Theory Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Independent AAA Proposition
                
                                    
                        by Tameem Antoniades
                                                    (Ninja Theory Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Isle: Creating a Space Worth Exploring
                
                                    
                        by Kris Piotrowski
                                                    (CAPY)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Isle: Creating a Space Worth Exploring
                
                                    
                        by Kris Piotrowski
                                                    (CAPY)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Law and Game Design - Balancing Fun or Killjoy?
                
                                    
                        by Konstantin Ewald
                                                    (Osborne Clarke)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Law and Game Design - Balancing Fun or Killjoy?
                
                                    
                        by Konstantin Ewald
                                                    (Osborne Clarke)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Naked Nazi Zombie: Age Rating in Germany and the World
                
                                    
                        by Ruben Schwebe
                                                    (USK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Naked Nazi Zombie: Age Rating in Germany and the World
                
                                    
                        by Ruben Schwebe
                                                    (USK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Naked Nazi Zombie: Age Rating in Germany and the World
                
                                    
                        by Ruben Schwebe
                                                    (USK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Players are Loose! Developing a Seamless Multiplayer Sandbox for Dea...
                
                                    
                        by Joerg Friedrich
                                                    (YAGER)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Players are Loose! Developing a Seamless Multiplayer Sandbox for Dea...
                
                                    
                        by Joerg Friedrich
                                                    (YAGER)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Sandbox Postmortem: Crafting Your Success in World Building Games
                
                                    
                        by Sebastien Borget
                                                    (PIXOWL)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Sandbox Postmortem: Crafting Your Success in World Building Games
                
                                    
                        by Sebastien Borget
                                                    (PIXOWL)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Unusual Rendering Pipeline of Sigils - Battle for Raios
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Unusual Rendering Pipeline of Sigils - Battle for Raios
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Unusual Rendering Pipeline of Sigils - Battle for Raios
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Ubisoft: Managing Cross-Cultural Teams
                
                                    
                        by Benedikt Grindel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Ubisoft: Managing Cross-Cultural Teams
                
                                    
                        by Benedikt Grindel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Ubisoft: Managing Cross-Cultural Teams
                
                                    
                        by Benedikt Grindel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Unleashing The Wolf: Adapting Fables, Creating The Wolf Among Us
                
                                    
                        by Chris Schroyer
                                                    (Telltale Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Unleashing The Wolf: Adapting Fables, Creating The Wolf Among Us
                
                                    
                        by Chris Schroyer
                                                    (Telltale Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Unleashing The Wolf: Adapting Fables, Creating The Wolf Among Us
                
                                    
                        by Chris Schroyer
                                                    (Telltale Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Virtual Reality and Getting the Best from Your Next-Gen Engine
                
                                    
                        by Patrick Connor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Virtual Reality and Getting the Best from Your Next-Gen Engine
                
                                    
                        by Patrick Connor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Virtual Reality and Getting the Best from Your Next-Gen Engine
                
                                    
                        by Patrick Connor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
