Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
Art Direction Summit: LIVE Fireside Chat with John Sweeney and Andrew Ma...
by Andrew Maximov
(Promethean AI)
Art Direction Summit
Game Developers Conference 2021
Bringing Allies to Life in the 'Last of Us Part II'
by Bryan Collinsworth
(Naughty Dog)
Design
Game Developers Conference 2021
Bringing Allies to Life in the 'Last of Us Part II'
by Bryan Collinsworth
(Naughty Dog)
Design
Game Developers Conference 2021
Character Technology of 'The Last of Us Part II'
by Wasim Khan
(Naughty Dog LLC & Sony Interactive Entertainment)
Programming
Game Developers Conference 2021
Creative and Experimental VFX in 'The Last of Us Part II'
by Wataru Ikeda
(Naughty Dog)
Visual Arts
Game Developers Conference 2021
Creative and Experimental VFX in 'The Last of Us Part II'
by Wataru Ikeda
(Naughty Dog)
Visual Arts
Game Developers Conference 2021
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
by Matthew Johns
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
by Matthew Johns
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Emotional Systemic Facial of 'Last of Us Part II'
by Keith Paciello
(Naughty Dog)
Design
Game Developers Conference 2021
Enhancement of Particle Simulation Using Screen Space Techniques in 'The...
by Artem Kovalovs
(Naughty Dog, LLC)
Programming
Game Developers Conference 2021
Melee AI in 'The Last of Us Part II'
by Ming-Lun 'Allen' Chou
(Naughty Dog)
Design
Game Developers Conference 2021
Melee AI in 'The Last of Us Part II'
by Ming-Lun 'Allen' Chou
(Naughty Dog)
Design
Game Developers Conference 2021
Motion Matching in 'The Last of Us Part II'
by Michal Mach
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Motion Matching in 'The Last of Us Part II'
by Michal Mach
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'
by Jaroslav Sinecky
(Naughty Dog, Inc.)
Programming
Game Developers Conference 2021
Scriptable Core Dump Debugging and Memory Stomp Tracking
by Artem Kovalovs
(Naughty Dog, LLC)
Programming