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Creative and Experimental VFX in 'The Last of Us Part II'
This talk describes the challenges, solution, and workflow for created some unique VFX used in environment of 'The Last of Us Part II'.Mainly, learn more about creating and updated shaders and FX assets to achieve the ingenuity and performance required to create more realistic VFX in 'The Last of Us Part II'.In this session we will talk about for "Edge Ripples" on the water surface, "curl wave" at beach and small particles DoF.These are a small sample of the many features in The Last of Us Part 2. By narrowing it down to three contents, it is more in-depth.This session is a technical VFX art talk to be shared in the hope that it will be a starting point for new ideas for developers.
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