You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Melee AI in 'The Last of Us Part II'
Speaker(s): Ming-Lun 'Allen' Chou
Company Name(s): Naughty Dog
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: After The Last of Us and Uncharted 4, Naughty Dog decided to upgrade melee combat experience to bear equal weight to gun combat, with more emphasis on player skills and tight controls. Melee combat is much more intimate than gun combat, so the slightest hiccups in behaviors, visuals, or controls, would be greatly amplified. In order to polish the melee experience in The Last of Us Part II to match the high technical standards Naughty Dog is known for, various modular solutions were implemented and will be covered in this talk.

Game Developers Conference 2021

Ming-Lun 'Allen' Chou

Naughty Dog

free content