Game Developers Conference 2025
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
by David Cordero Iglesias
(CD PROJEKT RED)
Visual Arts
Game Developers Conference 2025
Demystifying VO in Games
by Sini Downing
(Side)
Production & Team Leadership
Game Developers Conference 2025
Demystifying VO in Games
by Sini Downing
(Side)
Production & Team Leadership
Game Developers Conference 2025
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
by Maciej Celmer
(CD PROJEKT RED)
Programming
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2023
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
by Pawe Sasko
(CD Projekt RED)
Production & Team Leadership
Game Developers Conference 2023
Art Direction Summit: Artist vs. Manager
by Kacper Niepoklczycki
(CD PROJEKT RED)
Art Direction Summit
Game Developers Conference 2023
Art Direction Summit: Artist vs. Manager
by Kacper Niepoklczycki
(CD PROJEKT RED)
Art Direction Summit
Game Developers Conference 2022
Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City
by Jakub Knapik
(CD Projekt RED)
Advanced Graphics Summit
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberp...
by Kajetan Kapuscinski
(CD Projekt RED)
Design
Game Developers Conference 2021
Genderf*ck 2077
by Aubrey Scott
(Flying Cat Studios)
Visual Arts
Game Developers Conference 2021
Genderf*ck 2077
by Aubrey Scott
(Flying Cat Studios)
Visual Arts
Game Developers Conference 2021
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2...
by Marcin Przybylowicz
(CD Projekt RED)
Design
GDC 2017
A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'
by Sylvain Douce
(Eidos-Montreal)
Design
GDC 2017
A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'
by Sylvain Douce
(Eidos-Montreal)
Design
GDC 2017
Classic Game Postmortem: 'Deus Ex'
by Warren Spector
(OtherSide Entertainment)
Design