GDC 2018
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Alexandra M. Lucas
(Microsoft Cortana)
Game Narrative Summit
GDC 2018
Rules of the Game: Five Further Techniques from Rather Clever Designers
by Raph Koster
(Independent)
Production & Team Management
GDC 2018
Rules of the Game: Five Further Techniques from Rather Clever Designers
by Raph Koster
(Independent)
Design
GDC 2016
Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Uniqu...
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2016
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2016
Rules of the Game: Five More Techniques from Quite Inventive Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2016
Rules of the Game: Five More Techniques from Quite Inventive Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2015
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2015
Rules of the Game: Five Tricks of Highly Effective Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2015
Rules of the Game: Five Tricks of Highly Effective Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Letting Go: Collaborating with Designers to Embrace AI Behaviors
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2013
Seven (Or So) Techniques for Writing a Moral Game
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2013
Seven (Or So) Techniques for Writing a Moral Game
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2013
Seven (Or So) Techniques for Writing a Moral Game
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2012
Cinematic Game Design IV: Character & Empathy
by Richard Rouse III
(Paranoid Productions)
Game Design
GDC 2012
Cinematic Game Design IV: Character & Empathy
by Richard Rouse III
(Paranoid Productions)
Game Design
GDC 2012
Cinematic Game Design IV: Character & Empathy
by Richard Rouse III
(Paranoid Productions)
Game Design
GDC 2010
Environmental Narrative: Your World is Your Story
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts
GDC 2010
Five Ways a Video Game Can Make You Cry
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts
GDC 2010
Five Ways a Video Game Can Make You Cry
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts