GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
Applying Reinforcement Learning to Develop Game AI in Netease Games
by Renjie Li
(Netease)
Programming
GDC 2020
Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
by Ramnath Swamy
(Arm)
Programming
GDC 2020
Bleeding-Edge Effects on Mobile
by Andy Saia
(Level Ex)
Programming
GDC 2020
Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
by Koen Deetman
(KeokeN Interactive)
Programming
GDC 2020
Create Landscapes and Terrain Faster
by Alexandre Kikuchi
(Unity Technologies)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
Game Server Performance on 'Tom Clancy's The Division 2'
by David Lind
(Massive Entertainment - a Ubisoft Studio)
Programming
GDC 2020
Imagination's Next-Gen GPU: A Deep Dive (Presented by Imagination Techno...
by Marton Tamas
(Imagination Technologies Ltd)
Programming
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Ragdoll Motion Matching
by Simon Clavet
(Ubisoft Montreal)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy...
by Daniel Holden
(Ubisoft Montreal)
Programming
GDC 2020
Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming (Present...
by Michael Seydl
(Microsoft)
Programming
GDC 2020
Online Game Technology Summit: Is Your Game Cross-Platform Ready?
by Raymond Arifianto
(AccelByte)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Real-Time Data Processing for Multiplayer...
by Xia Lei
(Netease)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
by Andrew Erridge
(Gamebreaking Studios)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Start-And-Discard: A Unified Workflow for...
by Bjorn Tornqvist
(Massive Entertainment - a Ubisoft Studio)
Online Game Technology Summit
GDC 2020
Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
by Philipp Gerasimov
(Intel)
Programming
GDC 2020
Optimizing Roblox: Vulkan Best Practices for Mobile Developers (Presente...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2020
Reading the Rules of 'Baba Is You'
by Arvi Teikari
(Hempuli Oy)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
RTX Ray Tracing Best Practices (Presented by NVIDIA)
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
RTXGI: Scalable Ray Traced Global Illumination in Real Time (Presented b...
by Adam Marrs
(NVIDIA)
Programming
GDC 2020
Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
by David Paris
(Playground Games)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
by Niklas Gray
(Our Machinery)
Tools Summit
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Unity: Visual Effect Graph: Building Visual Effects in the Spaceship Demo
by Thomas Iche
Programming