GDC 2020
Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
by Clement Duquesne
(Pixel Reef)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
GDC 2020
Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & ...
by Ary Shirazi
(PlayStation London Studio)
Level Design Summit
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Pre...
by John Gibson
(Tripwire)
Programming