GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
by Hidetaka 'SWERY' Suehiro
(Access Games)
Future of Gaming
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
Gathering Your Party with Project Eternity (GDC Next 10)
by Josh Sawyer
(Obsidian Entertainment)
Future of Gaming
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Inside the e-Sports Ecosystem: A Business Overview
by David Hiltscher
(Turtle Entertainment)
Future of Gaming
GDC Next 2013
Luck and Skill in Games
by Skaff Elias
(Three Donkeys)
Future of Gaming
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Nine Trends for the Next Decade of Video Games
by Starr Long
(Stellar Effect)
Future of Gaming
GDC Next 2013
Playing with 'Game'
by Raph Koster
(Independent)
Future of Gaming
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Reimagining Story Structure: Moving Beyond Three Acts in Narrative Design
by Jeremy Bernstein
(Freelance)
Future of Gaming
GDC Next 2013
Second Screen Games: Innovation from the Broadcast TV Industry?
by Matt Dominianni
(NBC Universal)
Future of Gaming
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
Star Citizen: Going Beyond Crowdfunding
by Chris Roberts
(Cloud Imperium Games)
Future of Gaming
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of e-Sports as a Sport, Entertainment and International Pa...
by Dustin Beck
(Riot Games)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Next Generation of Kinect
by Ben Lower
(Microsoft)
Future of Gaming
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
by Daniel Benmergui
(Ludomancy)
Future of Gaming
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models