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The Number One Educational Resource for the Game Industry

Session Name:

Agile: No Silver Bullet

Overview:

The goal of this panel is to discuss the good and the bad of agile development. Let's not sugar coat it, agile development is hard and does not fit all production paradigms. We'll discuss where the dogmatic approach to agile fails and where to apply practices from other areas, such as waterfall and lean. The panel will also answer audience questions directly and help diagnose how and why Agile projects went wrong, and methods teams and companies can use to get their processes back on track.

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  • GDC 2010
  • Michael Capps
  • Epic Games
  • Clinton Keith
  • Clinton Keith Consulting
  • Chris Oltyan
  • ZeeGee Games
  • Rich Vogel
  • BioWare
  • free content
  • Business and Management
  • Business & Marketing