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Session Name:

Creating the Active Cinematic Experience of Uncharted 2: Among Thieves


In creating UNCHARTED 2: Among Thieves we strived to create an interactive summer blockbuster. We not only wanted you to play big, over-the-top action set pieces, but we also wanted you to have an emotional investment in those sequences' outcome by establishing relationships with grounded, empathetic allies. This talk will explore how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in UNCHARTED 2: Among Thieves. We'll break down two examples of in-game narrative sequences from UNCHARTED 2, discussing the different techniques we used to achieve some of the more interesting plot turns in the game.

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  • GDC 2010
  • Neil Druckmann
  • Naughty Dog
  • Bruce Straley
  • Naughty Dog
  • free content
  • Production
  • Production