||After the iPhone...What?
Jeff Bush, Peter Drescher, Jeff Essex, Aaron Higgins, Rajeev Massand, Dave Sparks
Palm, Twittering Machine, Audiosyncrasy, Sound Trends, RIM, Google
|Track / Format:
The iPhone is a great gaming device with a huge market. But with so many
titles, success is becoming extremely difficult, especially with the focus on free
or 99 cent apps. It has a direct impact on audio creators seeking to grow their
business in mobile. What are your options? This panel features audio-savvy
representatives for four alternative platforms - Android, Palm, Blackberry and
Windows Mobile - plus a reality-checking experienced iPhone developer.
Specifics will include the nitty gritty (audio architecture, hardware specs, etc.),
particular strengths of each platform, examples of in-game audio, and market