Session Name: | Battlefield 1943 - My First Arcade Game |
Speaker(s): | Patrick Liu |
Company Name(s): | DICE, EA |
Track / Format: | Production |
Overview: | How do you identify the core tenets and recreate a classic such as Battlefield 1942, which people are still playing? How can you wipe all sales records on a rapidly growing market such as downloadable games on consoles? How can you make a critically acclaimed game with high production values very cheaply? This talk will go through the love for a franchise, killing your darlings, challenges and learnings when making Battlefield 1943 from a design and production perspective. |