You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Creating a High-Performance Simulation: An Interactive Dynamic Natural World


The audience will be introduced to Galileo, a real-time simulator of flowing water, lava, erosion, sedimentation and vegetation and its use as the foundation for a fully dynamic world based game. Players are given the ability to manipulate the entire environment from rock to soil to water, plants and trees. To reach a very high level of performance, all of the above is natively implemented in SIMD 128 bits and fully multithreaded (entirely with SPU on PS3). This ground breaking technology, set to support project DUST, new original IP from UBISOFT Montpellier, will be presented by Ronan Bel (Expert Programmer) and Eric Chahi (Creative Director).

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2010
  • Ronan Bel
  • Ubisoft
  • Eric Chahi
  • Ubisoft
  • free content
  • Technology
  • Programming