Session Name: | An Open World Game in 60FPS? Direction that Transcends Limitations in Driver: San Francisco |
Speaker(s): | Mike Haynes |
Company Name(s): | Red Storm Entertainment |
Track / Format: | Visual Arts |
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Overview: |
With the ambitious goal of an open world driving game running at a smooth 60 fps, Driver: San Francisco presented tough challenges for every member of the team. From an Art Direction perspective, we�ll explore some of the solutions and compromises in reaching the goal of 60 fps while still maintaining a strong visual direction. |