You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Orchestrator: A Postmortem on an Automated MMO Testing Framework

Overview:

Not only are Massively Multiplayer Online Games complicated to write, but they are also exceedingly difficult to test. One avenue for maintaining broad test coverage on the many large systems that go into making an MMOG is automated testing. However, it is not clear how to make repeatable and maintainable automated tests for the real-time, distributed, asynchronous systems that make up an MMO. This lecture presents one of the automated testing frameworks created at CCP for the purpose of simplifying the development of automated tests and it relays some of experiences we have gleaned after using it for almost 3 years.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2011
  • David Press
  • CCP Games
  • free content
  • Programming
  • Programming