Session Name: | Developing Imperfect Software: How to Prepare for Development Pipeline Failure |
Speaker(s): | Ronald Pieket |
Company Name(s): | Insomniac Games |
Track / Format: | Production |
Overview: |
Computer game software development, more than any other kind of software development, relies heavily on the usage of software that is itself in development. Software that is in development is inherently unstable. Often the entire content creation team depends on this imperfect software for their daily workflow. And when it fails, people cannot do their work. The larger the team, the greater the impact on productivity. |