You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Off the Beaten Path: Non-Traditional Uses of AI


In the game industry, AI is typically thought of as a collection of simple tools used to make characters "do things." This lecture will show three different ways that people have leveraged more esoteric AI techniques in manners not traditionally seen in games. Michael Robbins will show how he successfully used neural networks for tactical decision-making in Supreme Commander 2, Chris Jurney will discuss computer vision tricks for Kinect in Double Fine's Happy Action Theater, and Ben Sunshine-Hill will explain how to use AI techniques to dynamically adjust level of detail to match what a player is likely to perceive and remember.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Chris Jurney
  • Double Fine Productions
  • Michael Robbins
  • Gas Powered Games
  • Ben Sunshine-Hill
  • Havok
  • free content
  • AI Summit
  • AI