You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Audio Boot Camp


Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.

The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry. Topics will cover technical, aesthetic, logistical, and business-oriented topics for the new interactive entertainment audio content creator. Focus this year in particular will be on dealing with the complexities of developing for such a range of devices, as well as non-traditional (and thus more divergent from linear media aesthetics) mobile, web, and social media (and making a living doing it). We'll strike a balance between sound design, interactive scoring, dialogue, production, direction, tools, etc.




10:00-10:10am- Welcome Remarks

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)


10:10-11:00am- Audio Design and Implementation - Two Sides of the Same Coin

Speaker: Martin Stig Andersen (Playdead)


11:00-11:15am- Break


11:15am -12:15pm– Game Music 101

Speaker: Jason Graves (Founder, Jason Graves Music, Inc)


12:15-1:45pm- Lunchtime Surgeries in Room 3024, West Hall, 3rd Fl

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe), Scott Selfon (Development Lead, Microsoft Advanced Technology Group), Jason Graves (Founder, Jason Graves Music), Martin Stig Andersen (Playdead), Mike Caviezel (Audio Director, Microsoft Game Studios), John Byrd (Gigantic Software), Bernard Rodrigue (Audiokinetic), Alistair Hirst (Omni Audio) and Sergio Pimentel (Nimrod Productions)


1:45-2:45pm- Sound Design for Games

Speaker: Mike Caviezel (Microsoft Game Studios)


2:45-3:00pm- Break


3:00-4:00pm- Psychoacoustic Real-Time Mixing: Seven Secrets You Need To Know

Speaker: John Byrd (Gigantic Software)


4:00-4:20pm- Break


4:20-5:05pm-  Automated Audio Testing

Speaker: Bernard Rodrigue (Audiokinetic)


5:05-5:35pm- Intelligent implementation – Keeping the Program Lead off Your Back

Speaker: Alistair Hirst (Omni Audio)


5:35-6:05pm Business and Legal Issues

Speaker: Sergio Pimentel (Nimrod Productions)


6:05-6:15pm- Wrap-Up

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • John Byrd
  • Gigantic Software
  • Mike Caviezel
  • Microsoft
  • Jason Graves
  • Jason Graves Music, Inc.
  • Alistair Hirst
  • Omni Audio
  • Sergio Pimentel
  • Nimrod Productions
  • Bernard Rodrigue
  • Audiokinetic
  • Scott Selfon
  • Microsoft Corporation
  • Martin Stig Andersen
  • Playdead
  • Garry Taylor
  • Sony Computer Entertainment Europe
  • free content
  • Audio
  • Audio