You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

80,000 Lines, Three Lessons Learned


There were over 80,000 lines of dialogue in Saints Row: The Third. Managing that many lines can be a daunting task for any audio team. Ariel Gross, senior audio designer at Volition, imparts three valuable lessons learned throughout his adventures with voice so that you can sidestep some costly traps and save yourself from needless heartburn. Attendees will learn about the amount of work that goes into having a large number of VO lines in an open world game and will take away loads of tips and data that they can apply to their own projects.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Ariel Gross
  • Volition, Inc.
  • free content
  • Audio
  • Audio