|Crysis of Audio II
|Florian Fuesslin, Thomas Wollenzin
|Track / Format:
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Four years after The Crysis of Audio I the audio team of Crytek is back with the post mortem of Crysis 2. Making the step from high end PC to XBOX360 and PS3 in the three year production cycle was a big challenge for audio-design and audio-R&D. The talk will focus on how audio technology and audio implementation techniques were used to jump the hurdles on this cross platform title. Video and audio examples will showcase design elements such as ambiences, reverb, foley and weapons as well as giving an insight to pipeline and tools which helped the audio team to stay on top of this huge project.