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Session Name:

Small Teams, Big Problems - How to Produce Sustainable Agile Development for Growing Teams

Overview:

Over the last five years our industry has changed immensely, with a palatable power shift from tightly produced, large budget console games, over to the rapid, agile, self organised, small team development of social/mobile titles.

Far from finding themselves out in the cold with these small teams, more and more producers are seemingly drawn into the rapidly changing digital landscape of casual, mobile, social gaming and away from the juggernaught of AAA development.

Many will find that a background of AAA large studio development may not fully prepare them for the unique challenges that this new fast paced frontier will hold.
Conversely some studios may struggle with culture shock when introducing experienced producers and their processes from traditional games to their teams.

During this session Mary will discuss the professional & personal journey that needs to be taken in order to make a successful leap from AAA to indie development and how this should be reflected in your choice of project management techniques and process design as you take your new team on a journey towards flexible, sustainable Agile production, for any sized development.

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  • GDC Europe 2012
  • Mary Casey
  • Mediatonic
  • free content
  • Production
  • Production