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Three Folk Games to Inspire Radical New Video Games
Developers of motion control games face a variety of tricky problems, in terms of both technology and design. These problems call for new ways of thinking about games, and new sources of inspiration. In this talk, researcher and experimental game designer Douglas Wilson will demonstrate three simple folk games that might inspire video game developers - especially developers working on party games and physical games. Doug will explain how folk games and playground games offer many valuable design lessons and precedents by reflecting on these examples, his own award-winning indie projects like B.U.T.T.O.N. and Johann Sebastian Joust, and his PhD research on the subject.
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