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Session Name:

How We Created Mark of the Ninja Without (Totally) Losing Our Minds

Overview:

Mark of the Ninja was, without question, Klei Entertainment's most ambitious game. Art, technology, design, and audio domains were challenged in ways they had never been challenged before. We managed to build the game in 16 months, without significant overtime, to a level of quality we're immensely proud of. Creative director Jeff Agala will discuss how the team grew and arose to meet these challenges, delivered a great game, and did it without destroying themselves.

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  • GDC 2013
  • Jeff Agala
  • Klei Entertainment
  • Jamie Cheng
  • Klei Entertainment
  • free content
  • Independent Games Summit
  • Independent Games