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Session Name:

LAMS: Building a Localization Tool for Everyone


Localization is an area where more disciplines collide than any other, and this kind of collaboration cannot succeed without careful management. This presentation will take a hands-on journey into LAMS, the localization tool used across Sony Computer Entertainment. The talk will look at how it handles the common problems of localization, like change tracking, while providing the flexibility to support the different needs of over 150 different projects ranging from inFAMOUS, God of War and Killzone: Mercenary to Puppeteer, Driveclub, Knack and Book of Spells.

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  • GDC 2014
  • Christopher Burgess
  • SCEE
  • free content
  • Localization Summit
  • Localization / QA