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Session Name:

AAA Mobile Games Development: Challenges


More and more frequently, new mobile devices are compared to their console counterparts from previous generations. While we can get some visually advanced AAA mobile games, the truth in terms of performance comparison is bit more drastic. This session will detail key points of differences between desktop and mobile through benchmarks, in order to highlight bottlenecks and share real-life scenarios and tools created during the development of AAA mobile games (Asphalt 8, Modern Combat 5, Brothers in Arms 3), to bring AAA graphics to mobile devices in terms of CPU , GPU and memory optimizations.

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  • GDC 2014
  • Romain Sididris
  • Gameloft
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games