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Session Name:

Cities: Skylines, A Case Study


A city-builder, made by a team of thirteen people from Finland, is hailed as better than the new SimCity. How is this possible with such a small team and limited resources? What features make Cities: Skylines such a popular game? What sort of unique design challenges does a project of this magnitude have?

Cities: Skylines is a classic city-builder, following in the footsteps of SimCity 4. It was published in March 2015. It has sold over a million copies and continues to draw in interested players from all over the world.

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  • GDC Europe 2015
  • Karoliina Korppoo
  • Colossal Order Ltd
  • free content
  • Design
  • Design