Session Name: | How & Why to Write an Autopatcher for Your Game |
Speaker(s): | Robby Zinchak |
Company Name(s): | Archive Entertainment |
Track / Format: | Production |
Overview: |
Doesn't Steam take care of patching for you? Why spend time writing your own? Using your own autopatcher will allow you to easily update your PC game across all distributors with a single command. You can release and test your game with an early audience without being limited on how many copies you can distribute or worrying about pre-launch reviews that hang around forever. It can even help with your community building efforts! Learn how to build your own autopatcher that will scale to high load. |