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5 Mistakes by Good Teams That Produce Bad Free to Play Games
Experienced dev teams, designers and producers often struggle when they first work on Free to Play titles and there are patterns we can learn from to avoid the most common problems. After a long career in console games, Don Daglow has spent much of the last five years helping teams in the Free to Play space on titles large and small and he will share practical ideas you can use tomorrow to make your FTP games and your team more successful.
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