You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: A Playful Approach to Prototyping for Virtual Reality
Speaker(s): Paul Bettner, Dan Hurd
Company Name(s): Playful Corp., Playful Corp.
Track / Format: Games & Entertainment

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Playful's pioneering VR products are the result of relentless R&D, continuous iteration, multiple studio-wide game jams, and a Playful culture of letting the fun find them. Join them as they candidly share the details of their ongoing search for the best practices of rapid VR game development. They'll discuss the promising tools and techniques they utilize for VR prototyping, highlight problem areas they continue to struggle with, and showcase Playful's latest prototype work in touch-based and social VR.

VRDC Fall 2016

Paul Bettner

Playful Corp.

Dan Hurd

Playful Corp.

free content

Games & Entertainment

Virtual / Augmented Reality