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Session Name:

Reinventing 'Psychonauts' for VR


Bringing the world of 'Psychonauts' to virtual reality begs for more than just adding a "VR" to the end of its title. It requires designing and building a fresh new experience from the ground up that captures the strengths of the original 'Psychonauts' game while embracing the immersion and gameplay that can only be experienced in VR. This talk covers the design evolution of 'Psychonauts in the Rhombus of Ruin' including the specific challenges of camera perspectives, control iteration, navigation, and interactive dialog unique to title with a strong focus on stylized characters, story, and humor.

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  • VRDC Fall 2016
  • Chad Dawson
  • Double Fine Productions
  • free content
  • Games & Entertainment
  • Virtual / Augmented Reality