|Prepped for Launch, the 'EVE: Valkyrie' Development Story
|Track / Format:
|Games & Entertainment
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An honest narrative on the development of 'EVE: Valkyrie' from prototype to launch. This lecture will cover many aspects of game design from UX to gameplay and mechanics balancing. Andrew will also share and discuss the best practices with examples from various stages in production as the hardware, and vision for the game evolved.
The presentation will also cover the launch of PSVR and discuss how community led development and cross platform play are essential ingredients for the success of social VR gaming.