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|Session Name:||It's Not All About Unicorns: Sustainable Diversity in the Classroom|
|Speaker(s):||Drew Davidson, Susan Gold, Lindsay Grace, Mitu Khandaker-Kokoris, Elizabeth LaPensee|
|Company Name(s):||Carnegie Mellons Entertainment Technology Center, Northeastern University, American University Game Lab, Spirit AI, Michigan State University|
|Track / Format:||GDC Education Summit|
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|Overview:||Sustaining a diverse pipeline of game designers, developers and artists entails more than recruiting and inclusive environments. It requires a systemic approach that develops community naturally, avoids alienating dominant and minority groups and employs sustainable, persistent engagement. Drawing from more than a decade of teaching in for-profit, state funded and private higher education, the panel offers specific recommendations on how to improve diversity in the game classroom from educators and administrators. This panel serves as a first-hand postmortem for the many years of diversity and inclusion efforts. What's helped, what's hurt, and what's going to work in the future.|