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Session Name:

It's Not All About Unicorns: Sustainable Diversity in the Classroom

Overview:

Sustaining a diverse pipeline of game designers, developers and artists entails more than recruiting and inclusive environments. It requires a systemic approach that develops community naturally, avoids alienating dominant and minority groups and employs sustainable, persistent engagement. Drawing from more than a decade of teaching in for-profit, state funded and private higher education, the panel offers specific recommendations on how to improve diversity in the game classroom from educators and administrators. This panel serves as a first-hand postmortem for the many years of diversity and inclusion efforts. What's helped, what's hurt, and what's going to work in the future.

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  • GDC 2017
  • Drew Davidson
  • Carnegie Mellons Entertainment Technology Center
  • Susan Gold
  • Northeastern University
  • Lindsay Grace
  • American University Game Lab
  • Mitu Khandaker-Kokoris
  • Spirit AI
  • Elizabeth LaPensee
  • Michigan State University
  • free content
  • GDC Education Summit
  • Game Career / Education