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Session Name:

Audio Adventures in 'VR Worlds'


The sound and music teams worked very closely over three years of development on Sony London Studio's 'PlayStation VR Worlds'. Through this process, they have been building up the knowledge and experience required to create immersive and compelling VR experiences, and see them through to master and release. This talk will discuss and reflect on each of the 'VR Worlds' experiences in turn, and follow how their approaches, technology and workflows evolved, how they took lessons from one experience to another, how a demo-driven schedule shaped development, and what it took to bring all this work together in a cohesive product.

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  • GDC 2017
  • Simon Gumbleton
  • Sony Interactive Entertainment Europe
  • Joe Thwaites
  • Sony Interactive Entertainment Europe
  • free content
  • Audio
  • Audio