This session is designed for educators who have already designed, and most likely implemented, a game creation major (or minor, certificate, or so on). It explores the context in which such programs are set, and what effects those contexts have on games education. It also delves into the innovative ways that games programs are interacting with industry partners beyond internships and serving as mentors for school-based projects. This four person panel draws on the expertise of educators who have innovated in areas including industry collaborations, publishing, and working outside of typical academic structures. It explores the meta level of games programs and how they are navigating complex structures including the establishment of centers, offering programs outside of traditional departments, and building innovative relationships with industry that include dev work as well as space sharing.