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|Session Name:||Study Abroad: The Missing Piece in Undergraduate Games Education?|
|Company Name(s):||Rochester Institute of Technology|
|Track / Format:||GDC Education Summit|
|Overview:||Today's game design students enter an increasingly international market for both games and employees, but often lack skills in navigating cultural and linguistic differences. Study abroad is one of the most effective ways to give students those critical intercultural skills, but very few game-specific study abroad opportunities currently exist. RIT has developed several programs specifically for game design students. Elizabeth Lawley will discuss RIT's experiences in developing these programs, and the benefits that students gain from them, and offer suggestions as to how faculty at other universities can begin to implement similar partnerships with international campuses.|