You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Video Game Design Practices in a Symultaneous Synchronous/Asynchronous Oncampus/Online Classroom
Speaker(s): Marko Suvajdzic
Company Name(s): University of Florida
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Real-time online learning is quickly becoming the Holy Grail of education. Get the insights and learn specific best practices to the real world problems encountered during the past 2 years in teaching video game design in an experimental research program where all classes are offered simultaneously to the three distinct groups of students: on-campus, online synchronous (real time video conference), and online asynchronous. Professor Suvajdzic reviews the multimedia classroom setup for this specific hybrid model content delivery method, offers best practices in teaching, reviews hardware/software options, and presents the data collected from the first two generations of the students.

GDC 2017

Marko Suvajdzic

University of Florida

free content

GDC Education Summit

Game Career / Education