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Session Name:

Video Game Design Practices in a Symultaneous Synchronous/Asynchronous Oncampus/Online Classroom

Overview:

Real-time online learning is quickly becoming the Holy Grail of education. Get the insights and learn specific best practices to the real world problems encountered during the past 2 years in teaching video game design in an experimental research program where all classes are offered simultaneously to the three distinct groups of students: on-campus, online synchronous (real time video conference), and online asynchronous. Professor Suvajdzic reviews the multimedia classroom setup for this specific hybrid model content delivery method, offers best practices in teaching, reviews hardware/software options, and presents the data collected from the first two generations of the students.

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  • GDC 2017
  • Marko Suvajdzic
  • University of Florida
  • free content
  • GDC Education Summit
  • Game Career / Education