You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Utilizing Box Copy to Enhance Game Writing Pedagogy


Remember all those boxes for your old Nintendo games? It's time to dust them off. This talk explores how to utilize actual box copy/art as text to enhance the teaching of narrative design, game writing, game history, and game criticism. The retail 'face' of the game, the rhetoric used to entice players says a great deal about a game's intended player audience, the evolution of the medium and individual genres, and even the social issues and controversies surrounding games. The speaker shares some successful strategies for using box copy in instruction that attendees can bend to most any purpose.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Seth Hudson
  • George Mason University
  • free content
  • GDC Education Summit
  • Game Career / Education