Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!, etc). This session will have 6 mobile game developers with great games talk about some specific aspects of the design or the production process that made their game unique. This session will have the developers of 'Hero Generations', 'Rodeo Stampede', and 'Who Lurks'. There is another session in the program tomorrow, with 'Doomsday Clicker', Pixel Cup Soccer', and 'Looty Dungeon'.