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|Session Name:||Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)|
|Track / Format:||Programming|
|Overview:||An update on what's been happening in the world of TDR debugging and NVIDIA's 'Aftermath' technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that present on the GPU. Since the release of Aftermath last year there has been many changes and improvements in this pivotal area; in this session NVIDIA will recap where we are and review the latest and greatest!|