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Session Name:

Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)


An update on what's been happening in the world of TDR debugging and NVIDIA's 'Aftermath' technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that present on the GPU. Since the release of Aftermath last year there has been many changes and improvements in this pivotal area; in this session NVIDIA will recap where we are and review the latest and greatest!

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  • GDC 2018
  • Alex Dunn
  • free content
  • Programming
  • Programming