{if $pageTitle != "" } {if $session.description != ""} {/if} {if $session.image != ""} {if $smarty.server.REQUEST_URI == '/play/1021517/Assassin-s-Creed-IV-Black'} {else} {/if} {else} {/if} {/if} {literal} {/literal}
Session Name: | Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA) |
Speaker(s): | Alex Dunn |
Company Name(s): | NVIDIA |
Track / Format: | Programming |
Overview: | An update on what's been happening in the world of TDR debugging and NVIDIA's 'Aftermath' technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that present on the GPU. Since the release of Aftermath last year there has been many changes and improvements in this pivotal area; in this session NVIDIA will recap where we are and review the latest and greatest! |