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|Session Name:||Explorations in XR Creation Tools|
|Speaker(s):||Amy DiGiovanni, Agatha Yu, Dylan Urquidi, Ashley Pinnick|
|Company Name(s):||Unity Technologies, Oculus, Unity Technologies, Google|
|Track / Format:||Game VR/AR|
|Overview:||This panel presents lessons in UX design from a series of in-XR tools for creating virtual worlds, games, and apps. These insights are drawn from Unity Labs' EditorXR, Google's Tilt Brush, Oculus VR's Home 2.0, and other XR authoring projects. This talk covers interface, interaction, and several tech and production techniques for using immersive tools to give people creation superpowers.|