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The Number One Educational Resource for the Game Industry

Session Name: Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems
Speaker(s): Ben Liu
Company Name(s): Pocket Gems
Track / Format: Business & Marketing

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Overview: Scaling a game studio from 2 people to 250+ requires restructuring, decentralization, and more than a few mistakes. This talk will discuss the four phases that Pocket Gems went through as it grew to a successful game developer with a diverse product portfolio. In phase one (2-25) everyone is focused on a single product and communication overhead is low, in phase two (25-50) Pocket Gems split up and began decentralizing, during phase three (50-150) they introduced a matrix organizational structure. Now, in phase four, they are divided into three large unit and each one is as large as the company was in the previous stage.

GDC 2018

Ben Liu

Pocket Gems

free content

Business & Marketing

Business & Marketing

Production & Team Management

Production