|Running a Mobile Games Studio for Six Years: A Tale of Four Challenges
|Track / Format:
|GDC Mobile Summit
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|Sebastian Nuszbaum founded and has been running Wooga's Adventure studio for 6 years. Running a studio for a long time allows for extreme highs and extreme lows. In this session, Sebastian will discuss the tough calls of running a studio. He will cover those moments when you think there's no way out and you just want to run away. In this presentation, he will discuss the four most challenging situations he encountered and how he managed them, hoping that other managers and game developers can relate and get something out of it.