|Giving a Voice to the Machines of 'Horizon Zero Dawn'
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|'Horizon Zero Dawn' is a game that took over six years to develop. For Guerrilla, moving away from the 'Killzone' franchise meant entering a new world full of different audio challenges. This talk will focus on the sound of "The Machines" (aka Robot Dinosaurs), one of the main pillars of this new world. It will provide insight into the audio design process of these fictional creatures; creating audio to realize a high level of variety, nuance and functionality, while keeping the process manageable and scalable for the breadth of the machine lineup. This session will share some of the valuable lessons the Guerrilla Games team learned while bringing these machines to life.