Session Name: | An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata' |
Speaker(s): | Shuji Kohata |
Company Name(s): | PlatinumGames, Inc. |
Track / Format: | Audio |
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Overview: | Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature. |