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|Session Name:||An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'|
|Company Name(s):||PlatinumGames, Inc.|
|Track / Format:||Audio|
|Overview:||Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.|